/*
* Copyright (c) 2008 Golden T Studios.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.golden.gamedev.gui.theme.basic;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import com.golden.gamedev.gui.TLabel;
import com.golden.gamedev.gui.toolkit.GraphicsUtil;
import com.golden.gamedev.gui.toolkit.TComponent;
import com.golden.gamedev.gui.toolkit.UIConstants;
import com.golden.gamedev.gui.toolkit.UIRenderer;
import com.golden.gamedev.object.GameFont;
import com.golden.gamedev.object.font.SystemFont;
import com.golden.gamedev.util.ImageUtil;
public class BLabelRenderer extends UIRenderer {
public BLabelRenderer() {
this.put("Background Color", null);
this.put("Background Border Color", null);
this.put("Background Disabled Color", null);
this.put("Text Color", Color.BLACK);
this.put("Text Disabled Color", Color.GRAY);
GameFont font = new SystemFont(new Font("Verdana", Font.PLAIN, 12));
this.put("Text Font", font);
this.put("Text Disabled Font", font);
this.put("Text Horizontal Alignment Integer", UIConstants.LEFT);
this.put("Text Vertical Alignment Integer", UIConstants.CENTER);
this.put("Text Insets", new Insets(0, 0, 0, 0));
this.put("Text Vertical Space Integer", new Integer(1));
}
public String UIName() {
return "Label";
}
public String[] UIDescription() {
return new String[] {
"Label", "Label Disabled"
};
}
public BufferedImage[] createUI(TComponent component, int w, int h) {
BufferedImage[] ui = new BufferedImage[2];
String[] bgColor = new String[] {
"Background Color", "Background Disabled Color"
};
for (int i = 0; i < ui.length; i++) {
Color background = (Color) this.get(bgColor[i], component);
// set ui image transparency based on background color
ui[i] = (background != null) ? ImageUtil.createImage(w, h,
Transparency.OPAQUE) : ImageUtil.createImage(w, h,
Transparency.BITMASK);
Graphics2D g = ui[i].createGraphics();
// fill background
if (background != null) {
g.setColor(background);
g.fillRect(0, 0, w, h);
}
// draw border
Color border = (Color) this.get("Background Border Color",
component);
if (border != null) {
g.setColor(border);
g.drawRect(0, 0, w - 1, h - 1);
}
g.dispose();
}
return ui;
}
public void processUI(TComponent component, BufferedImage[] ui) {
TLabel label = (TLabel) component;
String[] color = new String[] {
"Text Color", "Text Disabled Color"
};
String[] font = new String[] {
"Text Font", "Text Disabled Font"
};
String[] document = GraphicsUtil.parseString(label.getText());
for (int i = 0; i < 2; i++) {
Graphics2D g = ui[i].createGraphics();
GraphicsUtil.drawString(g, document, label.getWidth(), label
.getHeight(), (GameFont) this.get(font[i], component),
(Color) this.get(color[i], component), (Integer) this.get(
"Text Horizontal Alignment Integer", component),
(Integer) this.get("Text Vertical Alignment Integer",
component), (Insets) this.get("Text Insets",
component), (Integer) this.get(
"Text Vertical Space Integer", component));
g.dispose();
}
}
public void renderUI(Graphics2D g, int x, int y, TComponent component, BufferedImage[] ui) {
TLabel label = (TLabel) component;
if (!label.isEnabled()) {
g.drawImage(ui[1], x, y, null);
}
else {
g.drawImage(ui[0], x, y, null);
}
}
}